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The world of the battle-bred Orcs is dying. They must find a new domain to inhabit, which requires brutal conquest. Their chief sorcerer, Gul’dan, has devised a way to open a mystic portal into the human world of Azeroth and… oh, who cares? We’ve seen all this before. Warcraft follows the paint-by-numbers formula for wizards, warriors, and witchcraft, taken from the sacred scrolls of the Dungeons & Dragons playbook; shamelessly lifting countless elements from the Hobbit and Lord of the Rings sagas, and vainly trying to replicate the dramatic scope and gravitas of Game of Thrones. And all while trying to carve its own niche in the genre.
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