The economics of videogames is serious business. Budgets for high-profile games routinely outclass those of blockbuster movies, not to mention the GDP of small independent nations. But, did EA take a step too far in trying to wring even greater profits from games through overuse of microtransacations? The gaming community seems to think so, never has the backlash against a videogame been so great as what we saw last week during the launch of EA's Star Wars Battlefront II. Is it fair to reward advantages to players that pay?
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